
The basis for combat focuses on tank anatomy. The sight on your tank will change colors based on what you are looking at: white for nothing, red for a heavily armored section of an enemy, yellow for a lightly protected section, and green for a critical spot. Players who choose ground warfare will enjoy War Thunder’s sophisticated targeting system. Aerial battles are quick and chaotic while tank battles are slow and methodical. The two modes play out in different ways. War Thunder gives players the choice between tank or plane battles. Tank combat rewards pinpoint aim, not a manipulation of physics The titles are similar, but War Thunder has several distinct features that I found made it more appealing than Wargaming’s efforts. I took a look at War Thunder for the PS4 and compared it to World of Warplanes/Tanks.
